![]() It works on the HL2 dedicated mod because the base gameplay is already slower compared to the 90s style shoot em ups. But the gameplay is so fast paced VR controllers would be a hinderance, not a benefit. Combined with nvidia profile inspector to force high end anti aliasing it looks like a direct for VR port, like Alyx levels of clarity. Experienced this as well when I was tweaking Fear 1 the other day with the same custom resolutions. That is actually a detriment in fast paced pew pew like Black Mesa where the precise keyboard and mouse control surpasses the standard sloggish VR controllers. Aside from losing the extreme amounts of tweakbility it also has full motion controls. The dedicated Black Mesa mod seems to be a somewhat downgrade to the general utility vorpx profile IMO. ![]() Luckily the default weapon models can be adjusted directly with the Vorpx menu functions, so no need to monkey around with viewmodel_fov functions. Finally, without the DirectVR function, there are FOV adjustments that can be done with the standard HL2 developer console with functions like Fov_desired -insert number. That stopped the shit ass flickering for me. Here is a list for tweaking and trying to find the highest without tanking the performance too hardĪlso must disable DirectVR function, including cache. In short, custom resolution with nvidia control panel (for me its 2240x1680) that must be at least 4:3 ratio (best use of screen real estate without losing control of the UI). Yeah just finally found a golden spot Vorpx profile for running Black Mesa without shit like random flickering and frame drops. Dolphin VR Emulator (Wii/Gamecube games in VR): <- This is an older Version of Dolphin that works based on the Oculus SDK, support might be merged into Dolphin proper via OpenXR at some point when they find a competent C++ coder to do it
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